Release:
2025. Vol. 11. № 1 (41)About the author:
Ivan S. Musintsev, Master Student, Department of Theoretical and Applied Philology, Institute of Philology, Foreign Languages and Media Communication, Irkutsk State University, Irkutsk, RussiaAbstract:
In the Russian humanities, visual novels are a relatively recent object of research compared to the abundance of works in English which study the characteristic features of this genre, its definition, and classification. In this article, the author examines the visual novels as a synthetic genre that incorporates both literature and videogame structural features. On the material of Doki Doki Literature Club!, Slay the Princess, alongside with Tiny Bunny and Bobok based on the eponymous short stories by Dmitry Mordas and Fyodor Mikhailovich Dostoevsky, accordingly, the research analyzes 1) the gameplay–plot interaction; 2) the formation of a “future narrative” by including choice and click-to-continue mechanics; 3) contamination of narrator’s and reader’s points of view. Within the research framework, the main innovation lies not in using the classical ludo-narrative method of analyzing video games to show the connection of the gameplay and plot, but in integrating E. Aarseth’s concept of simulation — “the hermeneutic Other of narratives” — into the field of study to define the underlying structural features of video games in general and of the visual novels, in particular.Keywords:
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